Boundary- where the texture for that part generally stops. Drawn in blue.

Mirror- where the texture is mirrored, usually on the same part. Drawn in black.

Mirror (arrows)- arrows to help guide placement of textures. Also shows spots where the mirror doesn't line up.



-Boundaries aren't perfect- I recommend coloring outside the lines a bit to prevent any issues!

-Proportion changes on the characters can cause warping and clipping. I recommend not using any complicated patterns or textures if you want to keep your seams clean.

-The in-game models have no overworld shading! Shading your model will keep the character's topography from looking flat.

-Hair/clothing will cover most seams, don't make yourself sick trying to blend them absolutely perfectly.

-Have fun! 